A downloadable game

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You are familiars, magical creatures bonded to a traveling wizard/witch venturing into fantastical realms.

While your companion is away, you reside in a mystical haven between this realm (the Ironwood) and the Feywild called the "Familiar's Fellowship." 

Each day brings new adventures. Explore, solve problems, and make The Fellowship an even more enchanting sanctuary!

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Click download now to get access to the following files:

FamiliarQuest.pdf 577 kB

Comments

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  This looks like a great game, but I am not sure how to play. It needs more clarity. for example. I don't know what the classes do. I don't know what cuteness, lore keeper and finesse do. I can guess, but I am not sure. Can rats or sloths climb or is that reserved only for the cat? Can the birds fly? If so do they need to roll to fly? Does the cat need to roll to climb? If so does the bat need to roll for dark vision? And the owl, bat, dove and raven are just better than the other options. One of the quirks is can detect food. What does that mean? What does rock of feather fall do?

  I would love to play this, but in order to play it I would have to write half of the rules and at that point I would just make my own game. With a bit more clarity this will be a great game. 

Thanks for the feedback. We are working to incorporate it.

Until then, remember: fFamiliar Quest is a game of the mind. If rules are ambiguous, ask your GM for clarification or use your imagination!